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About the Workshop

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Introduction

World building is crucial for planning dynamic environments in whatever medium you are working. Crafting believable worlds is at the very heart of speculative fiction and modern digital gaming. It is vital for the creation of believable characters to have believable worlds in which your characters exist.

The World Building Master Class, presented as a series of four, one hour-long sessions with a chance to discuss your issues with industry professionals, will equip you with a blueprint for creating rich, realistic landscapes for your story.

 

1. World Building 101

Tools, techniques and processes based not only on the teachings from DePauw University, John Brunner, Asimov, and Darko Suvin, but the experience of two internationally published authors, the first hour looks at why writers and game designers must obey certain fundamental and broadly accepted simple rules for grounding and consistency.

Understanding these principles will help you avoid continuity problems before they begin. We'll show you the importance of setting up a consistent framework at the outset, which can be modified as you delve further into your narrative in order to accommodate new or changing elements of your story, screenplay or game.

 

2. Crafting the Physical Landscape

The second hour of our workshop we'll examine the art of building a believable world, by covering three main areas:

  • Map making or diagrams (eg space ship cross-sections) to orient characters and readers, with simple exercises explained.
  • Planetology: including elements such as the function of a magnetosphere, geomorphology (plate tectonics, volcanoes), climatology, oceanography, and tidal forces.
  • Ecology: relationships (if all mammals have 4 legs, why does your talking horse have 6?) Evolution-concept of predator/prey evolving a mutual 'arms' race; the Kryptonite factor; all creatures have weaknesses, biological accuracy: eg, a horse can't gallop for hours…unless it's genetically modified/robotic/alien.

We'll also work on examples of how subtle inaccuracies in world building can be used in foreshadowing, or to leave clues answering larger problems, as well as learning the art of coaxing your audience into the "suspension of disbelief".


1/2 hour break


3. The Sentient Landscape

Characters do not merely navigate worlds; they're integral to them. We will devote the next hour to the craft of creating a symbiotic relationship between your physical landscape and the creatures who inhabit it.

  • Sentient Life: the characters inhabiting your world-are they native or alien? How many sentient species are there? How do they interact? Who holds the balance of power? Includes exercises to discuss how characters perceive their world.
  • Cosmology: how do your characters perceive their existence? Covers examples of human perception of the universe from ancient Babylon to the modern era.
  • Mythology: gods, afterlife, what are your characters prepared to die for? - we'll look at Joseph Campbell's Hero With a Thousand Faces and other works to explain the role and attraction of myth and its function in world building.

4. Building a Civilization

So, you have your world, your landscape, your sentient creatures and a great idea for a story. But in order for it to be "real" you need a civilisation unique to your world. In this hour we will work on: Ž models in human geography: the notion of division of labour, economy from Neolithic to post-modern, and the patterns of settlement and growth Ž Transport systems and their impact on society

  • The influence of landscape, myth and cosmology.
  • Consistency in science & technology and magic.
  • Concepts of ruling bodies, evolution and purpose of laws from myth and social response.
  • War and warfare, weaponry as a function of technology, economics and magic.

Expected Outcomes:

This course offers writers a substantial grounding in the fundamentals of world building for speculative fiction, how to create believable worlds, the necessary components to building your own worlds, how to use them to maintain continuity and foreshadow narrative twists. You will also have gained an understanding of simple mapping and how characters are an integral part of, and an adaptive component in world building.

 

After that... it's up to you...

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The course has been created by Jennifer and Sonny and will be presented by one or both of them, depending on the city where the course in held.

 

Introductory Offer

Introductory Offer!
Limited places available at the Special Introductory Offer of
$149.00

MELBOURNE
March 30 2008

BRISBANE
April 6
2008

SYDNEY
June 22 2008

PERTH
June 29 2008

 

 

 

 

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